The Mongols also have access to powerful siege weapons. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. This page was last edited on 9 July 2014, at 16:48. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. When the mangudai is uppgraded to elite status they have 0 missile delay. We must not forget raids. Both openings can cripple our economy if not walled correctly. Verteidigung in age of empires ii: Source: dfgames.net. You are free to do the same. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. Yeah they're a pretty expensive civ. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Stupid China. Mangudai attack bonus against siege weapons reduced to +1. Join. So, what could each of the civs do against that? Privacy Policy. Mangudai have a train time of 21 seconds. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Like literally every game and it's the only non-siege unit they make. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. They also have access to all cavalry units and technologies except for the Paladin. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Hi all! Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Is there any good way for us to fight them? Cookie Notice Ill show it in numbers, considering the most important upgrades and particular bonuses. Mangudai + Siege Rams + Siege Onagers. I wont delay much with infantry units, because they are mostly shredded by this composition. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. I hope our content helps you feel more confident in your games. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. These civilizations include Turks, Spanish, Portuguese and Khmer for example. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. TL;DR: These are the units that could be used in late game against Mongols. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Cavalry Archers and Mangudai fire 20% faster Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. The Table shows that Hussar effectiveness goes down when upgrades are missing. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Once their individual scenarios have been unlocked they can be replayed in any order at any time. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. and our Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). and our :-) Have a nice weekend! The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. 01 Mar 2023 18:49:20 Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Yeah, making mangudai and siege really hammers your economy (esp. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. . I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The better the Mangudai micro, the heavier the losses will be. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Mangudai (non-Elite) frame delay reduced to 5. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Mongols match Goth army with their own FU champs and Scorps. This page is a stub. +50% hunter efficiency? Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Press question mark to learn the rest of the keyboard shortcuts. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. In Imperial Age, theyll try to upgrade your units until the late game army. Answer (1 of 10): Mongols is an absolute delight to play with. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Learn the build for a 15 minute fast castle into a 3 town-center boom. Otherwise, their navy is fair. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Opinion and thoughts on . It can beat almost all civilizations in style, Mangudai and rams! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. This makes the Mongol army very mobile. New artwork, new animations, and new civilizations. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. 11 and 12 villager chop wood. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. I wont consider mirror matches. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. 2- Boar save. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. They can attack buildings and can be used as a bait for Mangudai to come closer. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. But of course, that shouldnt be the case. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. The companion to Mangudai will always be Hussars. Lets take a look on them. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). A true Labour of love. Just be careful with early raids and build enough Castles to support unit production. Mongols just have 400-550 more Food than everybody else automatically. They pretty much have no real weakness. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. The attack bonus against rams is removed. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Both openings can cripple our economy if not walled correctly. Mangudai train time increased to 26 seconds. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). They also have a better meatshield than Mayans in Light Cavalry. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Create an account to follow your favorite communities and start taking part in conversations. They have many bonuses that allow them to move fast and hit very hard when used effectively. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. This page was last edited on 11 August 2014, at 02:21. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Destroyed house foundations no longer provide population space with the Nomads technology. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Elite Cannon Galleon removed from the technology tree. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. The Mongols have a campaign devoted to their civilization: Genghis Khan. They can be played in any order. Cookie Notice With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. The Fast Castle into Boom, one of the best beginner build orders for closed maps. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Outside these areas of expertise, the Mongols fare rather poorly. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. http://en.wikipedia.org/wiki/Battle_of_Mohi. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. 13 villager builds mill on berries. Still other feudal strats is perfectly fine aswell like m@a and or archers. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Nananananana! They are also the only civilization that lacks all Imperial economy technologies. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. They do everything. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Hi there. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Notice than some of the civs dont even get a unit in bold. Manage all your favorite fandoms in one place! This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Skirmishers are the main common counter to Mangudai. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Their economy is not great after the Feudal Age. At some point, theyll need to start mining stone. This makes them probably the best units for hit and run tactics. Heavy Cavalry Archers need to be considered here. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Rams and Scorpions will be shredded by Mongols. Learn the build for a 15 minute fast castle into a 3 town-center boom. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. 7 build lumber camp. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Privacy Policy. Try to fight with a Mongol army? No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Mangudai have a train time of 21 seconds. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions.