A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Create a free website or blog at WordPress.com. Press J to jump to the feed. A: No mercs are not allowed in raid zones or most raid encounters. House of Thule armor is pretty damn good for it's level. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The good news is money is now weightless! I would suggest just not coming here. Stay away from the air giants though. Right click anywhere on this box and select "Puller" as your Main Roll. The mob level goes up to 92-94. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. I forget about that guy. These levels will come steadily and you will very likely never be overwhelmed. He couldn't have made it THAT easy. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Pathings. Below the bridge is a giant ice lake covered in spiders and slimes. 1. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. If you have that key from earlier or a rogue to pick the lock, go inside that building. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. The Simple and Rough sets will leave you well off. You're Not Done at . Keep clearing until you reach the bridges over water in the northern most area. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. When you zone in, the area you are in has mobs level 88-91ish. It essentially serves to let you worry about leveling without stopping for AAs. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. Pick one of the two camps and go nuts. The mobs are around level 28-29, so it's a lot of exp for your level. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. You can hire a Mercenary at any Mercenary Liaison. They are undead and you will reap them with Slay Undead/Ward Undead line spells. How does it help with boxing? Assist: Your merc will help DPS. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. If you took my advice and are at least two boxing, go inside the cave. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Coming from The Mines, start killing gnolls until 12. This means that you'll have to pay the re-hire charge to get your merc back. Do her missions as well. Then go and start slaughtering crows, scarecrows, and doombugs. So I will continue making changes as I see what works best and for who. Or will he take it out of my bank? A discussion community about the greatest MMO of all time! Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. But since I listed Dalnir, I felt I would be remiss to list this place. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). unsure if they removed it or not). The mobs here are level 67. How do I fix this? The mobs have too many HP, hit too hard, and don't give up enough exp. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Burn: Your merc will focus primarily on damage, always assisting the main assist. You'll make the amount it takes to pay them and more from those 5 mobs. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. The south camp is the three rooms near the Nobles Causeway zone line. Click it. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. It's one of the two expansions that made me quit EQ for any length of time. Really good guide. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Enter your email address to follow this blog and receive notifications of new posts by email. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Stance: You're allowed to set the stance that you want your mercenary to be. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Maybe talk about Guard Hanarn or Harnan? If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. At first, just wait. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Thanks for pointing that out. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Also stay away from the center bottom left of the zone. You are using an out of date browser. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Passive: Your merc will not attack anything. He drops a key to access the first black reaver room and open up access to the second floor. They hit like trucks and run though, so bring a snare. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Start in the tunnels and then work your way through the area around the ghoul assassin. Go through a little valley into the south side of the zone though and it becomes Tier 2. Murder the "of Fire" mobs from 65 to 68. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Go in all the buildings. Next Last. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Just want to provide some info that isn't multiple years old. WHY PLAY LIVE? There are three nameds you can kill here for a good variety of loot. EverQuest Leveling Zones - 1-15 This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. You should be able to clear through here without too much hastle. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. At 65 I like to head up to the second levels and kill the higher level guys there. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Your tank merc can solo any reds from levels 1-60. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands Undead mobs for your paladins to slay and lots of Dark Elves to murder. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. The exp here is good. The other major reason is Alternate Advancement Auto-Grant. Fourth, never underestimate buffs. Healing mercs heal and tanking mercs tank pretty simplistic. Rangers and rogues used to like to come Headshot/Assassinate grind here. Llux's guide to warrior swarming v3. Thank you! Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Field of Scale theme - Journeyman Rank IV. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. The respawn rate is also ludicrously high. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. They have low HP and don't hit very hard. It may not display this or other websites correctly. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Click here for more information. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. That said, the HAs are the only thing that scale. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. There is a big black stone in the bottom right corner of the zone. DO NOT USE FOLLOW HERE. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. There are some high level mobs there for the Berserker epic 2.0. Not game breaking to say the least. It slows down a lot after 46 but is worth sticking out. You get access to mercenaries, which are hireable AI controlled party members. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. There are three total HAs he will give you. You can manage your merc's appearance clothing via your persona window. The north and east pathways are the ones to focus on. The other room is basically in the exact same spot except on the left side of the map. Q: What happens if I don't have the money to pay for my merc? Sad really. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. The North Camp is the second camp when you reach level 77. You will decimate all. Your destination is the top right corner buildings, which contains a ton of animated hands. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. If it's not up on the rotation, skip it. Go. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. ). The north camp is the three rooms near Muramite Proving Grounds. This disparity increases with levels. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Lower HP, but hit hard. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Your toon classes are irrelevant. Level 5 Unlocked AA: Origin. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. You dont really explain where things are/how to get there. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. It's accessible at level 75, so you can have J5 mercs 10 levels early. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). It's cheap and easy to get and you probably can get large amounts of it just as you level. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. It is highly recommended that you do this. Do the research on your own on Allakhazam. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. Don't bother with one of the far flung camps. Split or tank em, however your group is set up. I look at AFK Mercing as if the . I recommend you donate to him for his grinding guides as well. When you suspend your mercenary the button will change to Unsuspend. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Any commentary is welcome. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. It was something I have wanted to do for a while but never had the time to do. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Aggressive: If you or any group member is attacked, your merc will attack. This will easily take you to 56-57. Once you are 75, start murdering Giants. This access to at least 2 nameds that I am aware of. (Test server people should average 37%.) Nameds here hit like runaway freight trains though. They complete heal and can do it 7 or 8 times in a row. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. The mobs hit very hard and you can get overwhelmed very quickly. The higher the mercenaries confidence level the less chance he has of running away. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. You will be murdering said spiders and slimes and other animals. I just dislike this place in total. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. The first camp is in the large room in the bottom right side of the map. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Nameds drop a pretty good belt and necklace. i.e. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. Go left from the giant hole in the ground after zone in until you get to a pond. Posts: 1,338. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA.