This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. Both are fantastic spells anyway, and combined only use up 4 set points. After the third day, talk to him again and choose “Gaze Away” one more time. I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. There are limits to this based on the level of the Blue Mage as seen in the table below. You will also receive an increased INT stat. Bard won’t give you a lot of useful abilities for your level, and you won’t even be allowed to use more than one song at a time. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the party’s main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. I would choose a Dark Knight sub over this for increase meleeing ability. And I managed to acquire all the level 1's AT level 1, using /BST. But some situations may call for Scholar or Red Mage. Drain and Aspir will be more useful due to a “B+” in the spell set thanks to Dark Arts. At Lv.40, you get Clear Mind, alleviating the need to waste useful Set Points and spell slots for the same effect. Not to mention that you now have the ability to Trick Attack at level 60. Aside from that, this quest offers little danger. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. Many people also wonder exactly what else Azure Lore does. It was many years later discovered to also affect potency of physical blue magic. Since we are limited by the amount of MP we recover, Sneak Attack really helps to stretch out your MP by allowing you to do more damage with less MP. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. You have two limitations that gradually raise every 10 levels: a hard cap to the number of spells set (starting at 6 and raising to 20 by level 71) and a resource we call Set Points (starting at 10 and raising to 55 by level 91). One game day must pass, and then trade Waoud the item. Learn whatever you want, though remember that your best spells will be from dungeons or trials! If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. Level 72 also brings Disseverment from Aerns in Lumoria. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. Throughout this guide… On top of this, Flash can help you keep enmity. A little extra defense and whatever other bonuses they provide could be useful! When efficacious─which, bear in mind, is not guaranteed─it sends a shock through the foe that appears to resonate more the greater their vitality. Since this support job isn’t useful until Lv.60, you’d be better off subbing Thief in a lot more cases. Though certainly not as useful as a normal Puppetmaster, your automaton can also open skillchains for you. Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! Final Fantasy V Blue Magic. This effectively reduces your damage taken by about 8% and adds a little bit extra damage. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. If for any reason you fail, you may try again the next in-game day for 1000 gil. Blue Mage is unlike any of the current jobs in Final Fantasy XI. ), and if set together for 6 points will combine to form Auto Regen. Final Fantasy Brave Exvius [edit | edit source] For the third season of the game, Fina becomes a Blue Mage. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. The Blue Mage needs not live through the attack to learn it, as long as another party member gets through the battle alive the desired Blue Magic spell will be acquired. Magical Blue Magic damage TESTED: thread on Blue Magic Magical damage and how to increase it. A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. Blue Blood … A: To learn Blue Magic, a monster needs to use an ability. Increase damage by 2. The actual melee boosts from Red Mage are only stat boosts. A lot of other spells won’t work very well due to low skill. It also provides some decent stats, but at a steep cost of 5 set points. Spell: Level: Spell: Level: Spell: Level: Spell: 1: Foot Kick : 46: Awful Eye : 68: Firespit : 86: Thermal Pulse: 1: Pollen : 46: Geist Wall : 68: Warm-Up : 87: Dream Flower: 1: Sandspin : 46: Magnetite Cloud : 69: Hysteric Barrage : 87: Empty Thrash: 4: Power Attack : 48: Blood Saber : 69: Regurgitation : 88: Charged Whisker: 4: Sprout Smack : 48: Jettatura : 69: Tail Slap : 88: Occultation: 4 The only way you may increase your chances of learning the spell is having the Magus Bazubands (artifact hands). With the proper gear, spells, and knowledge of the job, BLU is arguably the strongest DD in the game right now. And in Azouph Isle, talk to Nareema. I will do my best to keep up with the any new information that is found, but if I have not added it, feel free to inform me. There is no need to have 100% tp when using SACA Cannonball(or Death Scissors). Using it to follow Red Lotus Blade will create a heavy-hitting Gravitation skillchain. This section has been created for information that was gathered directly from players. Also unusual is its secondary modifier of Defense. You can do single specific spells as well as entire presaved spell sets (set up spell sets by using the new BLU Spellbook UI. 60 Blue Mage Guide + Spellbook. Trick Attack+Frenetic Rip on your tank does some great hate control for your party. This thread is archived. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. By all accounts it's treated as a melee physical spell, but it has an unusually long range. blackrabbit2999 on Art of Conquest Dragons Guide; Coy on Art of Conquest Dragons Guide; dark legend on Dark Legends Quick Start Guide; Pokpa on Eden Eternal Stats, Attack Types and Heroic Traits Guide; Anonymous on Rocket League How to Rank Up Guide By the time you get your three Lv.1 spells you'll likely be Lv.8 and be behind another ~6 spells. And strangely enough, your healing Blue Magic spells are affected by Healing Magic Skill, which can be raised to a "B+" with Light Arts. On top of this, Summoner also adds Clear Mind at Lv.30+. When using /thief, you can get increased damage from spells with Sata, however malee will suffer. I will try to add the information as soon as I can. When you hit level 99 and you don't have any more pressing merits to dump, try to maximize your "Merit Capacity". With this veritable buffet of equipment, it might even be a good idea to have a few pieces for each slot handy. Blue Mage (BLU) Limited Job. I was quite surprised to see that I had learned the ability. Also, Scholar will even provide Regen II at an early enough level to be used at Lv.74. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. Select Character Sign in with Discord. Level 50 unlocks a lot of power in a lot of different support jobs. See Also: FFXIV Mounts Guide. Scholar also provides a wicked job ability for when you hit Lv.70 called Sublimation. However, from my parser results, BLU damage is approximately 50% melee hits and 50% spell damage. 1 year ago. Cannonball (Blue Magic) Mob Family: Wamouracampa. The B- in clubs is no laughing matter, either. By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! This support job adds a lot more of a support-role to your job. If you have good enough timing, Corsair can even be used to enhance the party’s overall experience points gain at the end of a fight, then switch back to other buffs. The head piece sadly doesn't get as much use as one would hope. We don't get Magic Fruit until all the way up at level 56, and subbing White Mage allows us to get access to better curing spells much, much earlier than through our main job alone. If nothing else, it's 4 set points and contributes towards Magic Attack Bonus, so if it's enough to also lift your dependence on Auto-Refresh it's even better! With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. Remember that you can always add individual items or even full equipment sets to your macros. So, being a BLU Healer is an easy transition for the most part, except you have no oGCD heals to rely on. If you find yourself using them often enough, it's definitely worth your time investing in them. Blue Magic functions differently than any other magic in the game. Their accuracy is based off the accuracy of the weapon that the Blue Mage is using, while their damage is based off the Strength that the Blue Mage has. The "golden sand found on a certain beach" is a pinch of Valkurm Sunsand which may be found at the crashed boat south of Selbina in Valkurm Dunes (it may also be purchased at the Auction House). To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. Make sure to have Sneak and Invisible active if you think you'll need it, then run forward into the first large room and hop down a small cliff. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. Scholar also provides Clear Mind and Resist Silence. 29 comments. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. Bad Breath (Morbols, Lv.61) is awful, and Sub-zero Smash (Ruszors, Lv.72) is rarely worth using. Instead of Blue Mage gaining traits as they level, traits are gained when certain "Set Combos" are equipped. To obtain one tier of a trait, you … Be sure to include your name and Blue Mage level. Magical Blue Magic is based on INT/MND and Blue Magic skill. One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. Once you hit Lv.70, this support job makes a great way of tanking. Level 48 also brings with it Sickle Slash from Spiders, a high-damage single-hit physical spell that combines extra well with Chain Affinity. This support job may not be as useful as others, but having additional TP means more weapon skills. Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. However, since we're all still leveling through content right now, I figured it would be best to just cover the important spells and combos for BLU to make your leveling easier. Name: Chain Affinity Much of it is useful until very high levels, so it's a good thing to pick up. This all comes at a price, however. ), Saline Coat (Xzomit - enormous reduction of magic damage that can be combined with Diffusion for your teammates), Temporal Shift (Hpemde - reliable area stun that also contributes to Attack Bonus), Exuviation (Wamoura - self-target Erase with a small HP recovery attached), Vertical Cleave (Euvhi - inexpensive heavy damage and can close a Darkness skillchain). A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. A capped Blue … If you notice that's the case, it's a good time to set this. It can end up deadly for a person in an NM or Sky fight. With that said, you won’t even get any useful Black Magic spells. Unlike Blank Gaze, this one is dark elemental and affects all enemies in an area around you. Congratuations! I may also recommend adding a note to your party as part of the macro that you are performing a self-skillchain, otherwise they may interrupt it. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. Blue magic in Final Fantasy V can be a bit hard to find, but there are a lot of gamers who love the Blue Mage concept and want to be able to lock in a full roster of Blue Magic spells as quickly as possible. But strangely enough it's not quite even to Lv.15 Red Mage standards. Cast: Instant (Continue discussions of spells, traits, support jobs, etc. One of the best support jobs in the game for any Blue Mage Lv.60 or higher. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. If you are going to use this combo, I would suggest several things. Nasomi Community FFXI Server » Board index » International » Jobs » Blue Mage. Balance the job. The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864583: 5 days 4 hrs. The Blue Magic spell can be learned 27 or less Blue Magic Skill levels below the skill cap of the Spell's Job Level. Here are my results. The Blue Mage has finally arrived in FFXIV, granting players yet another class to choose and play through the adventure as. What are Blue Mage spells you can learn in Final Fantasy XIV? Be sure you wait the full three days and don’t talk to him in between it or you’ll have to do the question and answer segment you had to do for the initial quest. As such, this job is a very difficult and tedious job to keep going. You might … Seriously, don't people really use equip swap macros at all? Learn 5/10/20/30/40 Blue Mage spells. A: Yes, this is true. Blue Mage is a the job unlocked after defeating 750 monsters. Congratulations! Blue Mage is possibly the most phenomenally well-rounded job-class in all of Final Fantasy XI. However, any change at any time will lock you out of using your spells for 60 seconds, so it's best to prepare them in advance. Thief is appearing to be a very nice subjob for Blue Mage. Choose “Gaze Away” and then wait three in-game days. Also includes drop information and the elemental aspect of each spell, which can be viewed by hovering over the icons or clicking them for specifics. Make sure you use your attack Blue Magic. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. A: To set Blue Magic, open your main menu. Sickle Slash from level 48 and now Tail Slap from Merrows. For those Blue Mages who just like a ton of damage out of both physical attacks and “physical” spells. spot in Dangruf Wadi I5-J5 when the weather is normal. These guides are all useful in learning to understand the Blue Mage job. In addition, you get the extended line of status curative -na spells, which are incredibly helpful while fighting alone. This combo combined with Chain Affinity allows other players to blurt out the ever cliche phrase "BLU is overpowered!" All of these restrictions might sound cumbersome, but … And Diffusion is crucial in combination with spells such as Mighty Guard, Carcharian Verve, or even Erratic Flutter. With a team of extremely dedicated and quality lecturers, ffxiv blue mage spell guide will not only be a place to share knowledge but also to help students get inspired to explore and discover … Elemental Seal stacks with all Blue Magic. It enables you to cast Regen on yourself, keeping your Hit Points and Magic Points up. The article will link to information on the job within FFXIclopedia. As an elvaan have have high STR from the start and good Dex, but INT is low. Blue Mage … I was able to solo from level 15 to 16 resting for MP only one time with this method. Each one of these NPCs will launch an attack at you. Most blue mage spells are DPS! Death Scissors (Scorpions) is a standout spell at level 60 as well. Effect: Enhances the effects of blue magic spells. Dark Knight also has a number of spells, albeit generally useless. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. To level your Blue Mage up to 60 the fastest way possible, you should follow this FFXIV Blue Mage leveling guide.. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. With your ally opening skillchains, you can close ones that you normally couldn’t with only a sword. Higher physical damage means you won't have to cast as much, allowing you to equip more support spells in your repertoire. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. With these buffs, I add a few spells to keep my opponent from hitting me. Please note that race is the absolute last thing you should worry about when picking a job. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. This makes it a lot less dangerous to use in a crowd of enemies. Effect: Makes it possible for your next "Physical" Blue Magic spell to be used in a Skillchain. And even jobs not mentioned all get at least one little garnish. It restores HP equal to your current HP, meaning if you use it at 50% or more, you will be fully healed. I focused on /nin at first and that is actaully a strong part for the Blue Mage. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. ffxiv blue mage spell guide provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Theory on Blue Mage's Role in Parties: This link provides a discussion on how Blue Mages have performed in parties as certain roles. If this isn't your first job to Lv.75, you might even have some merits stacked up already. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. All of Blue Mage's healing spells are just like Cures. Level 24 lets you set Soporific from Flytraps. /PUP: The Automaton is nearly as strong as you are for the first couple of levels, and even up to level 10 will be a potent tank while you are soloing, thanks to certain Attachments - in particular, the Shock Absorber produces a 100HP Stoneskin for your Automaton at any level. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. Keep your dex high to improve your malee as well as have +ACC gear. Magic and Job Traits Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. It's available for Blue Mage. But if you were power-leveled to 60 and your skill is only 126 (the cap for Lv.41) you could only learn up to Lv.51 spells. Parties with multiple BLU will all learn an action at the same time. Pollen will help you to reduce the burden of your party's healer as well. Blue Mage is a new concept for Final Fantasy XIV, in that it’s a ‘limited class.’ Unlike other disciples of war and magic, it has a level cap of 50 and is unable to perform multiplayer duties. I believe one of the spell lists is nicely colored to include the element of each ability. Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. Unfortunately the avatars are set as the same level as your sub, and therefore it is difficult to get much use out of them due to their low accuracy and attack. To obtain these items, complete the blue mage quest "Blue Leading the Blue" and certain achievements, then speak to Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9). There's almost no reason to not have it equipped at any time. That wraps up our FFXIV Blue Mage Leveling Guide. /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. Only then may you replicate the attack in the form of a blue magic spell. Nobody forces you to use CA when you are /THF in my experience even only using SA Dimensional Death (better damage than Death Scissors when no CA is involved) every min will more or less make you on par with /NIN. Your bread and butter damage comes from Sneak Attack+Death Scissors. Recast: 2:00:00 With BST subbed, I can charm another EP mob to do the fighting, and just wait, not taking any damage myself.
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