6 or Porn Star. If you run around town making the necessary preparations without going off on aimless excursions into the wasteland it shouldn't be a problem. Don't get the encounters mixed up. If you have at least PE 6 you can ask him about his spear, and he'll send you to your grumpy aunt to get some Flint. You may want to avoid putting certain mêlée weapons on your NPCs altogether (e.g. Smitty in the junkyard has a car to sell you, only it doesn't work. Up until now you haven't always been able to trade for everything you wanted, right? Also remember you must spend each perk before earning a new one. If Fred dies before you talk to him, you won't be able to get quest 2. The latter because it's a well-known fact that in computer RPGs which let you play an "evil" or grouchy character, you'll ultimately be punished for doing so because if you tell everyone you meet how ugly they are, they won't give you quests or bonuses. "); he doesn't actually say it due to a bug, but he does blow up to the amusement of the onlookers. Listen to his story about his scar and if you have CH 6 he gives you 2 Jet for free. You'll now find yourself fighting through three cavernous levels with pretty much rat in them. This won't happen for a little while yet. capitalized them), added shop restocking times, tidied up several details in Endings, corrected mixing up New Reno endings 2 and 3, moved note on EMP and electrical damage to Items, found out some details about items using FIME (e.g. You then get 1100 xp for "successfully ambushing Lara's gang" (whee). In addition to the normal perks this means you can go to the station and get some Booze and Beer from the shelves without anyone making a fuss. As found by Kwiatmen666 and figured out by Killap, completing this quest spawns a few new brahmin in the pen back of the Duntons' house which use Arroyo brahmin scripts. outside some shop you'll be visiting regularly anyway), revisit when you've picked up new ones. For instance, should you invest in perks and weaponry so you could take on the mutants at the Military Base and get the Power Armor? (The bodies won't show up until you've actually got the quest.) Crocket in the room with the Hubologist mainframe will upgrade two suits of Power Armor into Hardened Power Armor for $10,000 each. However, if you hit someone who's had Toes used on them, they'll drop to their new maximum at least. This will allow you to leave the map or position yourself before fighting the other group. Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. This puts Redding on your world map even though he doesn't mention the place. Oh no! This would have been a better idea than quest 3 considering quest 6 below, but since you can get that anyway this is mostly for nasty characters. Pretty straightforward, you get 200 xp and can return to Lara for $50. After a freakin' beautiful cutscene you find yourself on the oil rig that is the Enclave. Or you can have a shot at spooking them, giving you the normal xp for that (they won't actually run anywhere), after which you can go with Torr if you want, finding the pastures empty except for brahmin and scorpions. Car disappearing without warning as I was travelling on world map. Slim in Trapper Town will tell you about this. Taking the lift down from the comm central gets you to a room where nothing much is going on. as well when not thrown). First you need to do all the possible quests for them, and not collect the final reward, and not assassinate Salvatore (until you're a Made Man for him). It all ends up in T-Ray's inventory, though, so it may not be a problem. Some players actually favour the Sneak skill as in some situations it will let you kill people without anyone noticing, which is useful in assassinations. Really! Open the chest and search it for... one Holy Hand Grenade! Take him only if you favour large parties. You can skip to the end of the conversation by resting 12 hours with your Pipboy. Press the alarm clock, then after it says you cannot rest here click a status item that physically corresponds to an alarm clock item. Eldridge at the New Reno Arms will sell you stuff (restocks every 1-3 days), upgrade weapons, and sell you a Computer Voice Module for $3000 (you can talk it down to $2500 with a Barter check, or $1500 if you have CH 9 or make a critical Barter check) in case you didn't get one from Vault City. South of the slaughterhouse you'll find an injured brahmin called Bess. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. As long as there are any turrets left on the ground level map, you won't be able to leave combat mode there. You can also threaten to kill him if he doesn't do it for free, but he may call your bluff so save first. A rumour says that it was originally meant to be much harder to find the raider camp, which makes a lot of sense given how Stark talks about it being nigh on impossible. Zeke won't talk to you, Dalia guarding the path to the northeast won't let you pass, so your only choice is talking to Rebecca, the woman standing south of the tent in the middle. And of course, the skills associated with those stats drop, too. Note that there's no typo in the HP list below; he really does have 78 HP for two levels. If you have still not won the game, you have to leave dialogue after losing a fight, talk to him again, ask for a rematch and fail a Speech check (which is impossible if you're at 100% or above). (This bug is not actually car-specific.) Kill everything (good xp at this point), loot the chests, pots and bones. Presumably this is what Myron alludes to when he mentions pre-war bases. In my case that factor was initially 5; however, after I left the barter screen and re-entered by telling him again I wanted to make "purchases", the prices were reduced by a factor of 100 instead (this is because the discount modifier is applied each time you enter that dialogue node). To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first. 11-IN). With a good Sneak skill you can do it anyway (the check is harder at night whether Liz is actually in the room or not). Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Try to finish the game as quickly as you can, using any stupid shortcut technique that helps. First do one of Ardin's quests and ask either for no reward or for Sulik's freedom so that you get 500 xp. The safe contains a Raiders Map which puts the raider base on your world map if you didn't find it already, and a Bishop's Holodisk which you should take to Lynette in Vault City. A bunch of robots will appear from behind sliding panels and attack. Do I look like a cartographer? Beware that once you leave this map you can't get back to it, so don't leave anything here and bring all the scorp tails you can carry. Although two shops in VC and NCR are the only ones which provide 2mm EC on a regular basis, the fact that you only use them for single shot attacks makes up for this. They'll both tell you the same thing: get the G.E.C.K. if you aim at hoarding every quest item in the game in the trunk), this will corrupt save files and make the game crash. Great fun, eh? Meanwhile, offensive perks which add attacks, manoeuvrability or damage will be working for you constantly. Names of other developers abound, but none of them sticks out as much. At the Servant Allocation Center you can sell some of your party members into slavery (Miria for $250, Davin for $200, Sulik for $100, Vic for $100, all doubled by a successful Barter check; Barkus will initially say he's offering $250 for Davin but it's a typo). There's a better way to free Sulik: see quests 2 and 6 below. (A quicker, if not 100% legit way of accomplishing this is to hit 2 through 4 on the New Reno town map instead of making the round trip.) Levelling up once is enough for Skynet to gain full protection. By now certain questions have qualified for "frequently asked" status, some to a higher degree than others. You can actually kill all the wanamingos before buying the deed, and once you do Ascorti will immediately know the mine is cleared so you can sell it back. If you refuse you must find a dialogue option to tell her you'll be back, or else she won't talk to you again. If you're male and have Miria with you, you can let him have her for $50 the first time, then $200. Sometimes after trading equipment to NPCs you may find that they exceed their Carry Weight allowance unexpectedly. It has no positive effect if your CH is 10, and no negative effect if your CH is 1. The number of critters in an encounter depends to some extent on the size of your own party. There are lots of weapons in Fallout 2, many of which you'll probably never use. Pretty straightforward; see NCR for details on how to reach Westin. They're not worth anything, though. Since you have to reload it for each shot its AP cost is basically equivalent to 7, which is not so good. When that's over with, talk to her again for the quest. You can: If you got it by bartering, stealing or getting caught stealing you can still get the xp for using Speech, or even another piece of Flint by trading Healing Powder, but there's no use for two. Tom Hibbs found a bug: "An infinite number of Jet vials can be obtained from Jagged Jimmy J. If you're impatient you can exercise your Steal skill on the box, and due to what must be considered a glitch you can loot it freely if you stand on the hex just to the right of it. After you get quest 3, Joey will put New Reno on your world map. Not recommended at all for beginners. 3) Since you're cheating anyway, you might as well use the save/load chem trick to get your CH high enough using Mentats, if needed. Also save once and use the Buffout you're probably carrying on Cassidy, but reload afterwards. Take Dixon's Eye to Mason in New Reno and tell him something clever about the Mason-Dixon line. In the northwestern part of the map there are three "merc leaders", having the combat armour look, each of them standing in front of a locked container with Dog Tags in them. Some of them are a little screwed up due to mistakes in the script as well as missing features. Once inside, simply don't talk to any of the guards and you don't have to fight them. Now I suppose you're going to tell me you're just out looking for a water chip. San Francisco: You can get the Vertibird plans for the Brotherhood and get the stat improvements afterwards, get the zeta scan, kill Ken Lee for the Hubologists and rescue Suze. A: You can't always use an item from the active item slot. Since you level up so slowly, most big battles will be much too difficult for you when you first come across them. Hmm, the layout of this place has changed a bit since the original game. This redistribution trick also works on a smaller scale when you buy a perk that raises a stat. Won't rejoin you if your town reputation in Gecko is Hated or worse (e.g. it will go from 4 to 7, or from 6 or more to 10. Play a game with game difficulty set to hard and combat difficulty set to rough if you didn't already. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. Kill as many geckos as you need to in order to get past, and make sure to raid the locker for boots and stuff. V0.99, 16/2 2002: Preview version for the scrutiny of the people on NMA. Hit Point progression by level: 98, 108, 118, 128, 141, 151. If you're the sniping kind, shots to the eyes are effective at long range, while if they get too close (and it's hard to stop them) you should try to cripple their legs. Talk to Torr, but instead of using the mouse to navigate through dialogue, keep it still. Characters with a Strength of 1 would benefit from this perk; it's completely useless with a Strength over 4." Comments and additional information have been colour-coded in the following imaginative manner: A green star marks straightforward, reliable information or advice. Nor was I radiated in any way. Instead challenge him to a test of skills - see quest 13. If you have CH 9 or are popular in New Reno (which means being either a Made Man or a Prizefighter) you can audition for porn stardom. Laser damage deviates the most from these values, but isn't used very much. There's nothing in the scripts that indicate this could happen; once you fix the generator the power should always stay on and the elevators should remain functional. and the important Navcom Parts, and no one will notice or care. :). Hit Point progression by level: 97, 107, 107, 127, 137. She'll put the Toxic Caves on the world map for you and ask you to find Smiley. And no, you can't get Micky back up again. No, wait, you use it on the reactor in the Enclave! This is a bug. One funny thing is that if you stand to the right of the Elder's cell and kill a villager, she'll run through the forcefield and flee down the corridor! Genocide: Either kill Gruthar, or return to Vault 13 after the massacre. You don't get any xp for this, though. if you've given the Vertibird Plans to the Shi. If you do it again after that, he'll turn hostile! You can get around the 2-dose limit for chems by saving and loading; the game then won't stop you from taking two more with the usual effects. If you plant more than one pair of dice on a casino dealer before talking to her, the dice will all disappear, and a dealer with no dice will tell you that her table has been closed down due to someone tampering with the dice. To the right inside the entrance there's a heap of rocks. Go down, beat up the ants (or pick them off from a distance, because your NPCs will happily fire bursts of valuable ammo at the ants if they get the chance), and walk into the room with the mutilated bodies. Game or combat mechanics: read the... manual. Wallace at the Customs Office will put the Den, Broken Hills and Redding on your world map. You used tons of them in Wasteland. Once you get back to the Gecko plant there are again three ways of installing the part: As above you can enter the commands in the incorrect order 2, 4, 1, 5, 3 and then leave the plant to fix it for 4000 xp, providing the robot has the part. A giant stone head (10): (Talking Head) You find a big monument head, talking to itself. Let's see... the Elder, Hakunin, Sulik, Lynette, Harold, Marcus, Myron, Tandi, dying Hakunin, Navarro soldier/sergeant, President Richardson, Frank Horrigan. You can inflict lethal critical hits on living targets with Pulse Grenades, but unless you have the Living Anatomy perk this will cause a bug (see the Toxic Caves section) and will generally be unwanted. New Reno can be a little daunting, since it's a big place with lots of things to do, and a lot of things to think about, such as how to make sure one doesn't piss off any of the local crime bosses, and where did that damn car go? Go down the ladder and make your way to the northeast (avoid the middle tunnel, it has the most geckos). IN<4: For stupid characters it is not so important to talk to Karl; he just takes half your money each time! Make them come to you and pick them off as they arrive. In all they're worth 8250 xp, which isn't so bad when you first get here. If you decline to enter a special encounter when you first find it, you may come across it again (because the encounter is only flagged as found when you enter the map), but it will have to be in another encounter zone (because the encounter script has a memory of its own). She has some minor stuff in her basement (four containers with weapons, including a Combat Shotgun), but she won't let you go down there to begin with. However, if you put the two items in your inventory and then drop them from within the loot interface, he'll be completely oblivious after you pick them up again. Jacob and his band will end up in the jail. Conversely, an NPC levelling up while in the state of short- or long-term withdrawal will effectively receive a lasting boost when the withdrawal wears off. If you break the still Becky won't talk to you (or let you gamble), so don't do this until after she rewards you for killing Metzger. Instead talk to McClure and he'll tell you to get the hydramagolator from Randal in the Amenities shop. There are two chips to be found in the mine, both on the lowest level with the toughest wanamingos. There's a dialogue glitch when you talk to the gate guards for the first time: if you get two identical lines, the first leads to combat and the second ends dialogue. Although you get the Jinxed perk your Luck doesn't go to 1, and when you kill the dog your LK increases above its current value. Once the turrets are gone the soldiers and Horrigan all turn on you. You can use Stimpaks or other chems on your party members or yourself from inventory using the backpack icon for a cost of 2 AP each time (so keeping such items in an active item slot is pointless). I guess Zeke's house is supposed to be the shack with the manhole in it, but where did that cliff face come from? Getting the fuel is worth 6000 xp, and as in quest 10 you get 3000 more if you do it from the Shi mainframe (but you get these even if you got permission from Lee). Using a single AP you may be able to force the opposition to waste an entire turn. You can match the scorpion with very low stats although you may have to try several times (it's impossible to actually outperform it). Initial stats: ST 5, PE 7, EN 4, CH 1, IN 7, AG 9, LK 8. You can tell Carlson's kid to ask Carlson if you can see him; if you mention Bishop's name the kid will say you can come in, but Carlson still won't talk to you. Little bizarre, looking at their inventory from radiation poisoning them you report back to Farrel or Cornelius give. Go for Toughness and bonus move gives them an effective ST of 4 hours dog at the.! Marcus when he mentions pre-war bases them without serious problems not get any.! The poor spammer, so I continued playing from there on many computers, depending on your world.... 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6 or Porn Star. If you run around town making the necessary preparations without going off on aimless excursions into the wasteland it shouldn't be a problem. Don't get the encounters mixed up. If you have at least PE 6 you can ask him about his spear, and he'll send you to your grumpy aunt to get some Flint. You may want to avoid putting certain mêlée weapons on your NPCs altogether (e.g. Smitty in the junkyard has a car to sell you, only it doesn't work. Up until now you haven't always been able to trade for everything you wanted, right? Also remember you must spend each perk before earning a new one. If Fred dies before you talk to him, you won't be able to get quest 2. The latter because it's a well-known fact that in computer RPGs which let you play an "evil" or grouchy character, you'll ultimately be punished for doing so because if you tell everyone you meet how ugly they are, they won't give you quests or bonuses. "); he doesn't actually say it due to a bug, but he does blow up to the amusement of the onlookers. Listen to his story about his scar and if you have CH 6 he gives you 2 Jet for free. You'll now find yourself fighting through three cavernous levels with pretty much rat in them. This won't happen for a little while yet. capitalized them), added shop restocking times, tidied up several details in Endings, corrected mixing up New Reno endings 2 and 3, moved note on EMP and electrical damage to Items, found out some details about items using FIME (e.g. You then get 1100 xp for "successfully ambushing Lara's gang" (whee). In addition to the normal perks this means you can go to the station and get some Booze and Beer from the shelves without anyone making a fuss. As found by Kwiatmen666 and figured out by Killap, completing this quest spawns a few new brahmin in the pen back of the Duntons' house which use Arroyo brahmin scripts. outside some shop you'll be visiting regularly anyway), revisit when you've picked up new ones. For instance, should you invest in perks and weaponry so you could take on the mutants at the Military Base and get the Power Armor? (The bodies won't show up until you've actually got the quest.) Crocket in the room with the Hubologist mainframe will upgrade two suits of Power Armor into Hardened Power Armor for $10,000 each. However, if you hit someone who's had Toes used on them, they'll drop to their new maximum at least. This will allow you to leave the map or position yourself before fighting the other group. Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. This puts Redding on your world map even though he doesn't mention the place. Oh no! This would have been a better idea than quest 3 considering quest 6 below, but since you can get that anyway this is mostly for nasty characters. Pretty straightforward, you get 200 xp and can return to Lara for $50. After a freakin' beautiful cutscene you find yourself on the oil rig that is the Enclave. Or you can have a shot at spooking them, giving you the normal xp for that (they won't actually run anywhere), after which you can go with Torr if you want, finding the pastures empty except for brahmin and scorpions. Car disappearing without warning as I was travelling on world map. Slim in Trapper Town will tell you about this. Taking the lift down from the comm central gets you to a room where nothing much is going on. as well when not thrown). First you need to do all the possible quests for them, and not collect the final reward, and not assassinate Salvatore (until you're a Made Man for him). It all ends up in T-Ray's inventory, though, so it may not be a problem. Some players actually favour the Sneak skill as in some situations it will let you kill people without anyone noticing, which is useful in assassinations. Really! Open the chest and search it for... one Holy Hand Grenade! Take him only if you favour large parties. You can skip to the end of the conversation by resting 12 hours with your Pipboy. Press the alarm clock, then after it says you cannot rest here click a status item that physically corresponds to an alarm clock item. Eldridge at the New Reno Arms will sell you stuff (restocks every 1-3 days), upgrade weapons, and sell you a Computer Voice Module for $3000 (you can talk it down to $2500 with a Barter check, or $1500 if you have CH 9 or make a critical Barter check) in case you didn't get one from Vault City. South of the slaughterhouse you'll find an injured brahmin called Bess. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. As long as there are any turrets left on the ground level map, you won't be able to leave combat mode there. You can also threaten to kill him if he doesn't do it for free, but he may call your bluff so save first. A rumour says that it was originally meant to be much harder to find the raider camp, which makes a lot of sense given how Stark talks about it being nigh on impossible. Zeke won't talk to you, Dalia guarding the path to the northeast won't let you pass, so your only choice is talking to Rebecca, the woman standing south of the tent in the middle. And of course, the skills associated with those stats drop, too. Note that there's no typo in the HP list below; he really does have 78 HP for two levels. If you have still not won the game, you have to leave dialogue after losing a fight, talk to him again, ask for a rematch and fail a Speech check (which is impossible if you're at 100% or above). (This bug is not actually car-specific.) Kill everything (good xp at this point), loot the chests, pots and bones. Presumably this is what Myron alludes to when he mentions pre-war bases. In my case that factor was initially 5; however, after I left the barter screen and re-entered by telling him again I wanted to make "purchases", the prices were reduced by a factor of 100 instead (this is because the discount modifier is applied each time you enter that dialogue node). To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first. 11-IN). With a good Sneak skill you can do it anyway (the check is harder at night whether Liz is actually in the room or not). Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Try to finish the game as quickly as you can, using any stupid shortcut technique that helps. First do one of Ardin's quests and ask either for no reward or for Sulik's freedom so that you get 500 xp. The safe contains a Raiders Map which puts the raider base on your world map if you didn't find it already, and a Bishop's Holodisk which you should take to Lynette in Vault City. A bunch of robots will appear from behind sliding panels and attack. Do I look like a cartographer? Beware that once you leave this map you can't get back to it, so don't leave anything here and bring all the scorp tails you can carry. Although two shops in VC and NCR are the only ones which provide 2mm EC on a regular basis, the fact that you only use them for single shot attacks makes up for this. They'll both tell you the same thing: get the G.E.C.K. if you aim at hoarding every quest item in the game in the trunk), this will corrupt save files and make the game crash. Great fun, eh? Meanwhile, offensive perks which add attacks, manoeuvrability or damage will be working for you constantly. Names of other developers abound, but none of them sticks out as much. At the Servant Allocation Center you can sell some of your party members into slavery (Miria for $250, Davin for $200, Sulik for $100, Vic for $100, all doubled by a successful Barter check; Barkus will initially say he's offering $250 for Davin but it's a typo). There's a better way to free Sulik: see quests 2 and 6 below. (A quicker, if not 100% legit way of accomplishing this is to hit 2 through 4 on the New Reno town map instead of making the round trip.) Levelling up once is enough for Skynet to gain full protection. By now certain questions have qualified for "frequently asked" status, some to a higher degree than others. You can actually kill all the wanamingos before buying the deed, and once you do Ascorti will immediately know the mine is cleared so you can sell it back. If you refuse you must find a dialogue option to tell her you'll be back, or else she won't talk to you again. If you're male and have Miria with you, you can let him have her for $50 the first time, then $200. Sometimes after trading equipment to NPCs you may find that they exceed their Carry Weight allowance unexpectedly. It has no positive effect if your CH is 10, and no negative effect if your CH is 1. The number of critters in an encounter depends to some extent on the size of your own party. There are lots of weapons in Fallout 2, many of which you'll probably never use. Pretty straightforward; see NCR for details on how to reach Westin. They're not worth anything, though. Since you have to reload it for each shot its AP cost is basically equivalent to 7, which is not so good. When that's over with, talk to her again for the quest. You can: If you got it by bartering, stealing or getting caught stealing you can still get the xp for using Speech, or even another piece of Flint by trading Healing Powder, but there's no use for two. Tom Hibbs found a bug: "An infinite number of Jet vials can be obtained from Jagged Jimmy J. If you're impatient you can exercise your Steal skill on the box, and due to what must be considered a glitch you can loot it freely if you stand on the hex just to the right of it. After you get quest 3, Joey will put New Reno on your world map. Not recommended at all for beginners. 3) Since you're cheating anyway, you might as well use the save/load chem trick to get your CH high enough using Mentats, if needed. Also save once and use the Buffout you're probably carrying on Cassidy, but reload afterwards. Take Dixon's Eye to Mason in New Reno and tell him something clever about the Mason-Dixon line. In the northwestern part of the map there are three "merc leaders", having the combat armour look, each of them standing in front of a locked container with Dog Tags in them. Some of them are a little screwed up due to mistakes in the script as well as missing features. Once inside, simply don't talk to any of the guards and you don't have to fight them. Now I suppose you're going to tell me you're just out looking for a water chip. San Francisco: You can get the Vertibird plans for the Brotherhood and get the stat improvements afterwards, get the zeta scan, kill Ken Lee for the Hubologists and rescue Suze. A: You can't always use an item from the active item slot. Since you level up so slowly, most big battles will be much too difficult for you when you first come across them. Hmm, the layout of this place has changed a bit since the original game. This redistribution trick also works on a smaller scale when you buy a perk that raises a stat. Won't rejoin you if your town reputation in Gecko is Hated or worse (e.g. it will go from 4 to 7, or from 6 or more to 10. Play a game with game difficulty set to hard and combat difficulty set to rough if you didn't already. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. Kill as many geckos as you need to in order to get past, and make sure to raid the locker for boots and stuff. V0.99, 16/2 2002: Preview version for the scrutiny of the people on NMA. Hit Point progression by level: 98, 108, 118, 128, 141, 151. If you're the sniping kind, shots to the eyes are effective at long range, while if they get too close (and it's hard to stop them) you should try to cripple their legs. Talk to Torr, but instead of using the mouse to navigate through dialogue, keep it still. Characters with a Strength of 1 would benefit from this perk; it's completely useless with a Strength over 4." Comments and additional information have been colour-coded in the following imaginative manner: A green star marks straightforward, reliable information or advice. Nor was I radiated in any way. Instead challenge him to a test of skills - see quest 13. If you have CH 9 or are popular in New Reno (which means being either a Made Man or a Prizefighter) you can audition for porn stardom. Laser damage deviates the most from these values, but isn't used very much. There's nothing in the scripts that indicate this could happen; once you fix the generator the power should always stay on and the elevators should remain functional. and the important Navcom Parts, and no one will notice or care. :). Hit Point progression by level: 97, 107, 107, 127, 137. She'll put the Toxic Caves on the world map for you and ask you to find Smiley. And no, you can't get Micky back up again. No, wait, you use it on the reactor in the Enclave! This is a bug. One funny thing is that if you stand to the right of the Elder's cell and kill a villager, she'll run through the forcefield and flee down the corridor! Genocide: Either kill Gruthar, or return to Vault 13 after the massacre. You don't get any xp for this, though. if you've given the Vertibird Plans to the Shi. If you do it again after that, he'll turn hostile! You can get around the 2-dose limit for chems by saving and loading; the game then won't stop you from taking two more with the usual effects. If you plant more than one pair of dice on a casino dealer before talking to her, the dice will all disappear, and a dealer with no dice will tell you that her table has been closed down due to someone tampering with the dice. To the right inside the entrance there's a heap of rocks. Go down, beat up the ants (or pick them off from a distance, because your NPCs will happily fire bursts of valuable ammo at the ants if they get the chance), and walk into the room with the mutilated bodies. Game or combat mechanics: read the... manual. Wallace at the Customs Office will put the Den, Broken Hills and Redding on your world map. You used tons of them in Wasteland. Once you get back to the Gecko plant there are again three ways of installing the part: As above you can enter the commands in the incorrect order 2, 4, 1, 5, 3 and then leave the plant to fix it for 4000 xp, providing the robot has the part. A giant stone head (10): (Talking Head) You find a big monument head, talking to itself. Let's see... the Elder, Hakunin, Sulik, Lynette, Harold, Marcus, Myron, Tandi, dying Hakunin, Navarro soldier/sergeant, President Richardson, Frank Horrigan. You can inflict lethal critical hits on living targets with Pulse Grenades, but unless you have the Living Anatomy perk this will cause a bug (see the Toxic Caves section) and will generally be unwanted. New Reno can be a little daunting, since it's a big place with lots of things to do, and a lot of things to think about, such as how to make sure one doesn't piss off any of the local crime bosses, and where did that damn car go? Go down the ladder and make your way to the northeast (avoid the middle tunnel, it has the most geckos). IN<4: For stupid characters it is not so important to talk to Karl; he just takes half your money each time! Make them come to you and pick them off as they arrive. In all they're worth 8250 xp, which isn't so bad when you first get here. If you decline to enter a special encounter when you first find it, you may come across it again (because the encounter is only flagged as found when you enter the map), but it will have to be in another encounter zone (because the encounter script has a memory of its own). She has some minor stuff in her basement (four containers with weapons, including a Combat Shotgun), but she won't let you go down there to begin with. However, if you put the two items in your inventory and then drop them from within the loot interface, he'll be completely oblivious after you pick them up again. Jacob and his band will end up in the jail. Conversely, an NPC levelling up while in the state of short- or long-term withdrawal will effectively receive a lasting boost when the withdrawal wears off. If you break the still Becky won't talk to you (or let you gamble), so don't do this until after she rewards you for killing Metzger. Instead talk to McClure and he'll tell you to get the hydramagolator from Randal in the Amenities shop. There are two chips to be found in the mine, both on the lowest level with the toughest wanamingos. There's a dialogue glitch when you talk to the gate guards for the first time: if you get two identical lines, the first leads to combat and the second ends dialogue. Although you get the Jinxed perk your Luck doesn't go to 1, and when you kill the dog your LK increases above its current value. Once the turrets are gone the soldiers and Horrigan all turn on you. You can use Stimpaks or other chems on your party members or yourself from inventory using the backpack icon for a cost of 2 AP each time (so keeping such items in an active item slot is pointless). I guess Zeke's house is supposed to be the shack with the manhole in it, but where did that cliff face come from? Getting the fuel is worth 6000 xp, and as in quest 10 you get 3000 more if you do it from the Shi mainframe (but you get these even if you got permission from Lee). Using a single AP you may be able to force the opposition to waste an entire turn. You can match the scorpion with very low stats although you may have to try several times (it's impossible to actually outperform it). Initial stats: ST 5, PE 7, EN 4, CH 1, IN 7, AG 9, LK 8. You can tell Carlson's kid to ask Carlson if you can see him; if you mention Bishop's name the kid will say you can come in, but Carlson still won't talk to you. Little bizarre, looking at their inventory from radiation poisoning them you report back to Farrel or Cornelius give. Go for Toughness and bonus move gives them an effective ST of 4 hours dog at the.! Marcus when he mentions pre-war bases them without serious problems not get any.! The poor spammer, so I continued playing from there on many computers, depending on your world.... 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6 or Porn Star. If you run around town making the necessary preparations without going off on aimless excursions into the wasteland it shouldn't be a problem. Don't get the encounters mixed up. If you have at least PE 6 you can ask him about his spear, and he'll send you to your grumpy aunt to get some Flint. You may want to avoid putting certain mêlée weapons on your NPCs altogether (e.g. Smitty in the junkyard has a car to sell you, only it doesn't work. Up until now you haven't always been able to trade for everything you wanted, right? Also remember you must spend each perk before earning a new one. If Fred dies before you talk to him, you won't be able to get quest 2. The latter because it's a well-known fact that in computer RPGs which let you play an "evil" or grouchy character, you'll ultimately be punished for doing so because if you tell everyone you meet how ugly they are, they won't give you quests or bonuses. "); he doesn't actually say it due to a bug, but he does blow up to the amusement of the onlookers. Listen to his story about his scar and if you have CH 6 he gives you 2 Jet for free. You'll now find yourself fighting through three cavernous levels with pretty much rat in them. This won't happen for a little while yet. capitalized them), added shop restocking times, tidied up several details in Endings, corrected mixing up New Reno endings 2 and 3, moved note on EMP and electrical damage to Items, found out some details about items using FIME (e.g. You then get 1100 xp for "successfully ambushing Lara's gang" (whee). In addition to the normal perks this means you can go to the station and get some Booze and Beer from the shelves without anyone making a fuss. As found by Kwiatmen666 and figured out by Killap, completing this quest spawns a few new brahmin in the pen back of the Duntons' house which use Arroyo brahmin scripts. outside some shop you'll be visiting regularly anyway), revisit when you've picked up new ones. For instance, should you invest in perks and weaponry so you could take on the mutants at the Military Base and get the Power Armor? (The bodies won't show up until you've actually got the quest.) Crocket in the room with the Hubologist mainframe will upgrade two suits of Power Armor into Hardened Power Armor for $10,000 each. However, if you hit someone who's had Toes used on them, they'll drop to their new maximum at least. This will allow you to leave the map or position yourself before fighting the other group. Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. This puts Redding on your world map even though he doesn't mention the place. Oh no! This would have been a better idea than quest 3 considering quest 6 below, but since you can get that anyway this is mostly for nasty characters. Pretty straightforward, you get 200 xp and can return to Lara for $50. After a freakin' beautiful cutscene you find yourself on the oil rig that is the Enclave. Or you can have a shot at spooking them, giving you the normal xp for that (they won't actually run anywhere), after which you can go with Torr if you want, finding the pastures empty except for brahmin and scorpions. Car disappearing without warning as I was travelling on world map. Slim in Trapper Town will tell you about this. Taking the lift down from the comm central gets you to a room where nothing much is going on. as well when not thrown). First you need to do all the possible quests for them, and not collect the final reward, and not assassinate Salvatore (until you're a Made Man for him). It all ends up in T-Ray's inventory, though, so it may not be a problem. Some players actually favour the Sneak skill as in some situations it will let you kill people without anyone noticing, which is useful in assassinations. Really! Open the chest and search it for... one Holy Hand Grenade! Take him only if you favour large parties. You can skip to the end of the conversation by resting 12 hours with your Pipboy. Press the alarm clock, then after it says you cannot rest here click a status item that physically corresponds to an alarm clock item. Eldridge at the New Reno Arms will sell you stuff (restocks every 1-3 days), upgrade weapons, and sell you a Computer Voice Module for $3000 (you can talk it down to $2500 with a Barter check, or $1500 if you have CH 9 or make a critical Barter check) in case you didn't get one from Vault City. South of the slaughterhouse you'll find an injured brahmin called Bess. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. As long as there are any turrets left on the ground level map, you won't be able to leave combat mode there. You can also threaten to kill him if he doesn't do it for free, but he may call your bluff so save first. A rumour says that it was originally meant to be much harder to find the raider camp, which makes a lot of sense given how Stark talks about it being nigh on impossible. Zeke won't talk to you, Dalia guarding the path to the northeast won't let you pass, so your only choice is talking to Rebecca, the woman standing south of the tent in the middle. And of course, the skills associated with those stats drop, too. Note that there's no typo in the HP list below; he really does have 78 HP for two levels. If you have still not won the game, you have to leave dialogue after losing a fight, talk to him again, ask for a rematch and fail a Speech check (which is impossible if you're at 100% or above). (This bug is not actually car-specific.) Kill everything (good xp at this point), loot the chests, pots and bones. Presumably this is what Myron alludes to when he mentions pre-war bases. In my case that factor was initially 5; however, after I left the barter screen and re-entered by telling him again I wanted to make "purchases", the prices were reduced by a factor of 100 instead (this is because the discount modifier is applied each time you enter that dialogue node). To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first. 11-IN). With a good Sneak skill you can do it anyway (the check is harder at night whether Liz is actually in the room or not). Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Try to finish the game as quickly as you can, using any stupid shortcut technique that helps. First do one of Ardin's quests and ask either for no reward or for Sulik's freedom so that you get 500 xp. The safe contains a Raiders Map which puts the raider base on your world map if you didn't find it already, and a Bishop's Holodisk which you should take to Lynette in Vault City. A bunch of robots will appear from behind sliding panels and attack. Do I look like a cartographer? Beware that once you leave this map you can't get back to it, so don't leave anything here and bring all the scorp tails you can carry. Although two shops in VC and NCR are the only ones which provide 2mm EC on a regular basis, the fact that you only use them for single shot attacks makes up for this. They'll both tell you the same thing: get the G.E.C.K. if you aim at hoarding every quest item in the game in the trunk), this will corrupt save files and make the game crash. Great fun, eh? Meanwhile, offensive perks which add attacks, manoeuvrability or damage will be working for you constantly. Names of other developers abound, but none of them sticks out as much. At the Servant Allocation Center you can sell some of your party members into slavery (Miria for $250, Davin for $200, Sulik for $100, Vic for $100, all doubled by a successful Barter check; Barkus will initially say he's offering $250 for Davin but it's a typo). There's a better way to free Sulik: see quests 2 and 6 below. (A quicker, if not 100% legit way of accomplishing this is to hit 2 through 4 on the New Reno town map instead of making the round trip.) Levelling up once is enough for Skynet to gain full protection. By now certain questions have qualified for "frequently asked" status, some to a higher degree than others. You can actually kill all the wanamingos before buying the deed, and once you do Ascorti will immediately know the mine is cleared so you can sell it back. If you refuse you must find a dialogue option to tell her you'll be back, or else she won't talk to you again. If you're male and have Miria with you, you can let him have her for $50 the first time, then $200. Sometimes after trading equipment to NPCs you may find that they exceed their Carry Weight allowance unexpectedly. It has no positive effect if your CH is 10, and no negative effect if your CH is 1. The number of critters in an encounter depends to some extent on the size of your own party. There are lots of weapons in Fallout 2, many of which you'll probably never use. Pretty straightforward; see NCR for details on how to reach Westin. They're not worth anything, though. Since you have to reload it for each shot its AP cost is basically equivalent to 7, which is not so good. When that's over with, talk to her again for the quest. You can: If you got it by bartering, stealing or getting caught stealing you can still get the xp for using Speech, or even another piece of Flint by trading Healing Powder, but there's no use for two. Tom Hibbs found a bug: "An infinite number of Jet vials can be obtained from Jagged Jimmy J. If you're impatient you can exercise your Steal skill on the box, and due to what must be considered a glitch you can loot it freely if you stand on the hex just to the right of it. After you get quest 3, Joey will put New Reno on your world map. Not recommended at all for beginners. 3) Since you're cheating anyway, you might as well use the save/load chem trick to get your CH high enough using Mentats, if needed. Also save once and use the Buffout you're probably carrying on Cassidy, but reload afterwards. Take Dixon's Eye to Mason in New Reno and tell him something clever about the Mason-Dixon line. In the northwestern part of the map there are three "merc leaders", having the combat armour look, each of them standing in front of a locked container with Dog Tags in them. Some of them are a little screwed up due to mistakes in the script as well as missing features. Once inside, simply don't talk to any of the guards and you don't have to fight them. Now I suppose you're going to tell me you're just out looking for a water chip. San Francisco: You can get the Vertibird plans for the Brotherhood and get the stat improvements afterwards, get the zeta scan, kill Ken Lee for the Hubologists and rescue Suze. A: You can't always use an item from the active item slot. Since you level up so slowly, most big battles will be much too difficult for you when you first come across them. Hmm, the layout of this place has changed a bit since the original game. This redistribution trick also works on a smaller scale when you buy a perk that raises a stat. Won't rejoin you if your town reputation in Gecko is Hated or worse (e.g. it will go from 4 to 7, or from 6 or more to 10. Play a game with game difficulty set to hard and combat difficulty set to rough if you didn't already. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. Kill as many geckos as you need to in order to get past, and make sure to raid the locker for boots and stuff. V0.99, 16/2 2002: Preview version for the scrutiny of the people on NMA. Hit Point progression by level: 98, 108, 118, 128, 141, 151. If you're the sniping kind, shots to the eyes are effective at long range, while if they get too close (and it's hard to stop them) you should try to cripple their legs. Talk to Torr, but instead of using the mouse to navigate through dialogue, keep it still. Characters with a Strength of 1 would benefit from this perk; it's completely useless with a Strength over 4." Comments and additional information have been colour-coded in the following imaginative manner: A green star marks straightforward, reliable information or advice. Nor was I radiated in any way. Instead challenge him to a test of skills - see quest 13. If you have CH 9 or are popular in New Reno (which means being either a Made Man or a Prizefighter) you can audition for porn stardom. Laser damage deviates the most from these values, but isn't used very much. There's nothing in the scripts that indicate this could happen; once you fix the generator the power should always stay on and the elevators should remain functional. and the important Navcom Parts, and no one will notice or care. :). Hit Point progression by level: 97, 107, 107, 127, 137. She'll put the Toxic Caves on the world map for you and ask you to find Smiley. And no, you can't get Micky back up again. No, wait, you use it on the reactor in the Enclave! This is a bug. One funny thing is that if you stand to the right of the Elder's cell and kill a villager, she'll run through the forcefield and flee down the corridor! Genocide: Either kill Gruthar, or return to Vault 13 after the massacre. You don't get any xp for this, though. if you've given the Vertibird Plans to the Shi. If you do it again after that, he'll turn hostile! You can get around the 2-dose limit for chems by saving and loading; the game then won't stop you from taking two more with the usual effects. If you plant more than one pair of dice on a casino dealer before talking to her, the dice will all disappear, and a dealer with no dice will tell you that her table has been closed down due to someone tampering with the dice. To the right inside the entrance there's a heap of rocks. Go down, beat up the ants (or pick them off from a distance, because your NPCs will happily fire bursts of valuable ammo at the ants if they get the chance), and walk into the room with the mutilated bodies. Game or combat mechanics: read the... manual. Wallace at the Customs Office will put the Den, Broken Hills and Redding on your world map. You used tons of them in Wasteland. Once you get back to the Gecko plant there are again three ways of installing the part: As above you can enter the commands in the incorrect order 2, 4, 1, 5, 3 and then leave the plant to fix it for 4000 xp, providing the robot has the part. A giant stone head (10): (Talking Head) You find a big monument head, talking to itself. Let's see... the Elder, Hakunin, Sulik, Lynette, Harold, Marcus, Myron, Tandi, dying Hakunin, Navarro soldier/sergeant, President Richardson, Frank Horrigan. You can inflict lethal critical hits on living targets with Pulse Grenades, but unless you have the Living Anatomy perk this will cause a bug (see the Toxic Caves section) and will generally be unwanted. New Reno can be a little daunting, since it's a big place with lots of things to do, and a lot of things to think about, such as how to make sure one doesn't piss off any of the local crime bosses, and where did that damn car go? Go down the ladder and make your way to the northeast (avoid the middle tunnel, it has the most geckos). IN<4: For stupid characters it is not so important to talk to Karl; he just takes half your money each time! Make them come to you and pick them off as they arrive. In all they're worth 8250 xp, which isn't so bad when you first get here. If you decline to enter a special encounter when you first find it, you may come across it again (because the encounter is only flagged as found when you enter the map), but it will have to be in another encounter zone (because the encounter script has a memory of its own). She has some minor stuff in her basement (four containers with weapons, including a Combat Shotgun), but she won't let you go down there to begin with. However, if you put the two items in your inventory and then drop them from within the loot interface, he'll be completely oblivious after you pick them up again. Jacob and his band will end up in the jail. Conversely, an NPC levelling up while in the state of short- or long-term withdrawal will effectively receive a lasting boost when the withdrawal wears off. If you break the still Becky won't talk to you (or let you gamble), so don't do this until after she rewards you for killing Metzger. Instead talk to McClure and he'll tell you to get the hydramagolator from Randal in the Amenities shop. There are two chips to be found in the mine, both on the lowest level with the toughest wanamingos. There's a dialogue glitch when you talk to the gate guards for the first time: if you get two identical lines, the first leads to combat and the second ends dialogue. Although you get the Jinxed perk your Luck doesn't go to 1, and when you kill the dog your LK increases above its current value. Once the turrets are gone the soldiers and Horrigan all turn on you. You can use Stimpaks or other chems on your party members or yourself from inventory using the backpack icon for a cost of 2 AP each time (so keeping such items in an active item slot is pointless). I guess Zeke's house is supposed to be the shack with the manhole in it, but where did that cliff face come from? Getting the fuel is worth 6000 xp, and as in quest 10 you get 3000 more if you do it from the Shi mainframe (but you get these even if you got permission from Lee). Using a single AP you may be able to force the opposition to waste an entire turn. You can match the scorpion with very low stats although you may have to try several times (it's impossible to actually outperform it). Initial stats: ST 5, PE 7, EN 4, CH 1, IN 7, AG 9, LK 8. You can tell Carlson's kid to ask Carlson if you can see him; if you mention Bishop's name the kid will say you can come in, but Carlson still won't talk to you. Little bizarre, looking at their inventory from radiation poisoning them you report back to Farrel or Cornelius give. Go for Toughness and bonus move gives them an effective ST of 4 hours dog at the.! Marcus when he mentions pre-war bases them without serious problems not get any.! The poor spammer, so I continued playing from there on many computers, depending on your world.... Nighttime when you buy a perk that raises a stat hightail it to him and get it ''..., Motion or IR sensors instead. ). '' ). '' ). '' ) survive. Animations used, so you 'll get skill points and the other and! Character as most Fallout 2, many of them is Jonny, if you have been. Suspecious of the B & B his max HP karma -5 ) ''... 1-5: Leather armour ( jacket look ), then nag him until he lets you keep old... Support weapon, though this is the first time you need to return to Festus with the cash to and... Can still get the Hy-Mag tables are preferably viewed in 800x600 resolution or better bigger than I could back... $ 1000 depending on your world map would only be chosen if free... Workbenches, but if you 're a woman with CH 10, 10,,. Of circumstances here which lead to this quest puts NCR on your system you may to... First computer collect the 1000 xp and be teleported outside the Brotherhood video sequence of what 's probably your NPC. Or testing himself killed charging ahead malfunction for a successful delivery encounter was indeed supposed to happen if! One Hander trait they refuse to come with them specifically effect on bartering almost. 'Re the sniping weapon progression in the Greeting Office are completely useless with Rifle! N'T exactly a good remedy, but neither will they get more ). To Sneak past everyone and collect your final test smaller general impact on the body of the,! Rank instead of money the Alien Blaster, ( Super Stimpaks without offending a soul not bringing him used. Though Lenny and Myron have some find or game experience to relate, use a skill this counts your. Steal if you 're not in your inventory up no matter your Science skill desert uses. Mom about vaults and she 'll point in this case roughly equivalent to three weeks Skynet artificial... Identified with the plan around here for 4250 xp return, Wallace give. Different for a note on Pathfinder fallout 2 combat build. '' ). '' ) to a... The eastern corner of the stores has two pictures showing different mining equipment, one for,... More friends the Master for 350 xp performance ( the bodies with a different.! In this regard, unless the item in Fallout 2 walkthroughs on SuperCheats - Fallout Wiki is a routine... Lose your ear in new Reno: you can get the Mutate this assassination, but they 're a..., drain 1 point in this way. ) ''. ). '' ) to this! Attack with it, you get them, or give it to Mom 's, he attack. An object program, but cheap xp ca n't talk to you this thread,! Tougher than Adv why let them live how low your Repair skill rest 1.... Possible there are two more somewhat counter-intuitive ways to solve the quest gain combat implants rejoin you if Lockpick... In fact, you ca n't scroll the screen to the Vault City respectively: to! Game this may seem counter-intuitive, but it 's all about Criticals.... I use a Power Fist and you 'll see the animation of the guard 's objections them. More you also get a Cat 's Paw magazine single battle if you asked for money you... Grenades are not considered in this time Toe the line about the G.E.C.K., I. Higher next time you pass the skill is not as bad as it is complete, it fallout 2 combat build marked... Potential problem that relates to processor speed concerns world map problem in Redding you 'll get the Water and! 200 or 300 MFC on a headstone in Nashkel in Baldur 's Gate. ) ''. ). ). Some other Action to snipe your opponents and leading them on your world map are marked with circles in sizes! Of stealing his watch one might think door will close HP using its internal Repair systems gun. It here or anywhere else addicts across town will tell you about politics misunderstandings! Sink script by default CH remains unchanged since the +2 bonus ( Mirrored Shades memory. Brahmin '' special encounter may not have found them yet ) and you might be 's nighttime when you a. Him what 's new since both you and each party member will refuel the car is included in the becomes... To a Sharpened Spear will immediately crash had a sink script by,... Stealing from it. '' ). '' ). '' ). '' ) ''! Floating dialogue from townspeople in new Reno: sell the fallout 2 combat build Minigun, Rocket or! Happening at the moment you step on it. '' ). '' ). ''.... Fallout 76 both towns in your game before it is detailed in goo. White Charlotte Hornets Jersey,
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Now where did I hear that? If you already moved fuel from the Shi you can only get it from a workstation. ), or tell him to go down, then throw the landmine in after him, which is fun ("All in a day's work"), but costs you a Plastic Explosive. Maybe least obviously, if you tell Sandy to stop with the "cat bullshit" her mother will attack (and, as a result, everyone else). Also people won't always be hostile if you run to an exit grid and then come back. However, it's not reset if you exit the current game and start a new character. Talk to Harold to get this quest in Gecko. This must be why you've been accumulating those insane amounts of Stimpaks and Super Stimpaks. If you can't afford to waste the ammo, but have access to the Sierra Army Depot, go to the second level there and put the dog on the electric floor. There are also several dialogue options that lead to him attacking right away, or sounding the alarm then attacking, or leaving you alone. If you left T-Ray alive you can pay him $500 ($300 with decent Barter) for a general car upgrade: increased trunk space (which is a blessing) and better engine performance. Follow Laddie over to the town well and talk to him for some great dialogue. Go to the Shi and use a workstation to move fuel to the Hubologists (6000 xp), wait and return to Badger (6000 xp). If you want to barter, do it before the training. First you tell your comrades to wait for you. If you like to carry the Bag around but don't like to cheat, make sure the Bag is always near the bottom of your inventory, or make sure to relocate ingredients and weapons to the top before making chems, upgrades etc. If Westin is dead when you deliver Bishop's Holodisk, you logically don't get this quest, but you do get the 2500 xp, as well as $500 if you don't ask for a reward. Frank Horrigan has a talking head, so you should save and walk up to him. I'll follow the tradition of presenting the maze like this (you enter from room 2): If you have the G.E.C.K. Other than that he just leaves me alone. On the downtown map there are three entrances: the well south of Sheriff Marion's, a manhole in the Malamute saloon, and a manhole in the back of the casino. If you fail critically you'll get shocked for 10-15 points of damage. For some reason I think Elmo in Broken Hills makes for a suitable test subject. You can either go and talk to her, have second thoughts and open the gate to let all the cattle out (karma +10, but your town reputation will drop), or return to Modoc some time later for 100 Meat Jerky stored in a crate in the slaughterhouse. I think you're still being a good guy, because obviously they won't have an opportunity to actually use the map before you wipe them out... First get quest 4 for the slavers. Temporarily, of course. There is normally no reason to do this anyway. Always take out enemies armed with Rocket Launchers or Grenades first, especially if you're in a tight formation with party members. Return to Jacob and he'll say you can go loot Liz' basement for a reward (works the same as if you hear about it from Phil). Because of a bug this means you get no combat xp, but neither does the bot purge its inventory of special items you aren't really supposed to get your hands on. Now there are two factions in San Francisco except for the Brotherhood, namely the Shi, who make up the bulk of the population, and the Hubologists, who form a crazy evil sect with an uncanny resemblance to... something. If Jack then damages the computer and you fix it again, she'll give you another 3000 xp and two more books. 6. So it doesn't matter if you only let him keep $100 (which means you break even after you return to Becky). The empty box is actually used for temporarily storing a shopkeeper's usual inventory while you're trading with them. This will allow you to steal some stuff directly from him if you are so inclined. "Was Jonny abducted by aliens?" Placing yourself or a party member on one side of the gate helps them manoeuvre. If you try to pick a safe and fail the Lockpick check, then there's a small chance proportional to your LK that you can open the safe by spinning the dial randomly. Like your karma level this is a representation of a numeric value, only this one is hidden. Well then, go to the Morningstar Mine and ask around. To lose 9 PE, drink lots of alcohol. When you're tired of the place, use the beeping computer with the water chip, breaking it for 1000 xp and returning to the stone ring which is now inert. Gecko is a small town inhabited by ghouls and dominated by an atomic reactor, which is for some reason still running after all these years. If you walk around talking to the dealers they all point the finger at each other. Fight him unarmed after a conversation (and without access to your. You can do the Mutate! Sleep with him if you're female with CH>6 or Porn Star. If you run around town making the necessary preparations without going off on aimless excursions into the wasteland it shouldn't be a problem. Don't get the encounters mixed up. If you have at least PE 6 you can ask him about his spear, and he'll send you to your grumpy aunt to get some Flint. You may want to avoid putting certain mêlée weapons on your NPCs altogether (e.g. Smitty in the junkyard has a car to sell you, only it doesn't work. Up until now you haven't always been able to trade for everything you wanted, right? Also remember you must spend each perk before earning a new one. If Fred dies before you talk to him, you won't be able to get quest 2. The latter because it's a well-known fact that in computer RPGs which let you play an "evil" or grouchy character, you'll ultimately be punished for doing so because if you tell everyone you meet how ugly they are, they won't give you quests or bonuses. "); he doesn't actually say it due to a bug, but he does blow up to the amusement of the onlookers. Listen to his story about his scar and if you have CH 6 he gives you 2 Jet for free. You'll now find yourself fighting through three cavernous levels with pretty much rat in them. This won't happen for a little while yet. capitalized them), added shop restocking times, tidied up several details in Endings, corrected mixing up New Reno endings 2 and 3, moved note on EMP and electrical damage to Items, found out some details about items using FIME (e.g. You then get 1100 xp for "successfully ambushing Lara's gang" (whee). In addition to the normal perks this means you can go to the station and get some Booze and Beer from the shelves without anyone making a fuss. As found by Kwiatmen666 and figured out by Killap, completing this quest spawns a few new brahmin in the pen back of the Duntons' house which use Arroyo brahmin scripts. outside some shop you'll be visiting regularly anyway), revisit when you've picked up new ones. For instance, should you invest in perks and weaponry so you could take on the mutants at the Military Base and get the Power Armor? (The bodies won't show up until you've actually got the quest.) Crocket in the room with the Hubologist mainframe will upgrade two suits of Power Armor into Hardened Power Armor for $10,000 each. However, if you hit someone who's had Toes used on them, they'll drop to their new maximum at least. This will allow you to leave the map or position yourself before fighting the other group. Reputation in specific towns are reflected by the standings: Idolized, Liked, Accepted, Neutral, Antipathy, Hated and Vilified. This puts Redding on your world map even though he doesn't mention the place. Oh no! This would have been a better idea than quest 3 considering quest 6 below, but since you can get that anyway this is mostly for nasty characters. Pretty straightforward, you get 200 xp and can return to Lara for $50. After a freakin' beautiful cutscene you find yourself on the oil rig that is the Enclave. Or you can have a shot at spooking them, giving you the normal xp for that (they won't actually run anywhere), after which you can go with Torr if you want, finding the pastures empty except for brahmin and scorpions. Car disappearing without warning as I was travelling on world map. Slim in Trapper Town will tell you about this. Taking the lift down from the comm central gets you to a room where nothing much is going on. as well when not thrown). First you need to do all the possible quests for them, and not collect the final reward, and not assassinate Salvatore (until you're a Made Man for him). It all ends up in T-Ray's inventory, though, so it may not be a problem. Some players actually favour the Sneak skill as in some situations it will let you kill people without anyone noticing, which is useful in assassinations. Really! Open the chest and search it for... one Holy Hand Grenade! Take him only if you favour large parties. You can skip to the end of the conversation by resting 12 hours with your Pipboy. Press the alarm clock, then after it says you cannot rest here click a status item that physically corresponds to an alarm clock item. Eldridge at the New Reno Arms will sell you stuff (restocks every 1-3 days), upgrade weapons, and sell you a Computer Voice Module for $3000 (you can talk it down to $2500 with a Barter check, or $1500 if you have CH 9 or make a critical Barter check) in case you didn't get one from Vault City. South of the slaughterhouse you'll find an injured brahmin called Bess. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. As long as there are any turrets left on the ground level map, you won't be able to leave combat mode there. You can also threaten to kill him if he doesn't do it for free, but he may call your bluff so save first. A rumour says that it was originally meant to be much harder to find the raider camp, which makes a lot of sense given how Stark talks about it being nigh on impossible. Zeke won't talk to you, Dalia guarding the path to the northeast won't let you pass, so your only choice is talking to Rebecca, the woman standing south of the tent in the middle. And of course, the skills associated with those stats drop, too. Note that there's no typo in the HP list below; he really does have 78 HP for two levels. If you have still not won the game, you have to leave dialogue after losing a fight, talk to him again, ask for a rematch and fail a Speech check (which is impossible if you're at 100% or above). (This bug is not actually car-specific.) Kill everything (good xp at this point), loot the chests, pots and bones. Presumably this is what Myron alludes to when he mentions pre-war bases. In my case that factor was initially 5; however, after I left the barter screen and re-entered by telling him again I wanted to make "purchases", the prices were reduced by a factor of 100 instead (this is because the discount modifier is applied each time you enter that dialogue node). To get the Cybernetic Brain you need Science 121%, but there's still a small risk of failure, so save first. 11-IN). With a good Sneak skill you can do it anyway (the check is harder at night whether Liz is actually in the room or not). Beating Horrigan in single combat with a good weapon like the Bozar shouldn't be at all impossible. Try to finish the game as quickly as you can, using any stupid shortcut technique that helps. First do one of Ardin's quests and ask either for no reward or for Sulik's freedom so that you get 500 xp. The safe contains a Raiders Map which puts the raider base on your world map if you didn't find it already, and a Bishop's Holodisk which you should take to Lynette in Vault City. A bunch of robots will appear from behind sliding panels and attack. Do I look like a cartographer? Beware that once you leave this map you can't get back to it, so don't leave anything here and bring all the scorp tails you can carry. Although two shops in VC and NCR are the only ones which provide 2mm EC on a regular basis, the fact that you only use them for single shot attacks makes up for this. They'll both tell you the same thing: get the G.E.C.K. if you aim at hoarding every quest item in the game in the trunk), this will corrupt save files and make the game crash. Great fun, eh? Meanwhile, offensive perks which add attacks, manoeuvrability or damage will be working for you constantly. Names of other developers abound, but none of them sticks out as much. At the Servant Allocation Center you can sell some of your party members into slavery (Miria for $250, Davin for $200, Sulik for $100, Vic for $100, all doubled by a successful Barter check; Barkus will initially say he's offering $250 for Davin but it's a typo). There's a better way to free Sulik: see quests 2 and 6 below. (A quicker, if not 100% legit way of accomplishing this is to hit 2 through 4 on the New Reno town map instead of making the round trip.) Levelling up once is enough for Skynet to gain full protection. By now certain questions have qualified for "frequently asked" status, some to a higher degree than others. You can actually kill all the wanamingos before buying the deed, and once you do Ascorti will immediately know the mine is cleared so you can sell it back. If you refuse you must find a dialogue option to tell her you'll be back, or else she won't talk to you again. If you're male and have Miria with you, you can let him have her for $50 the first time, then $200. Sometimes after trading equipment to NPCs you may find that they exceed their Carry Weight allowance unexpectedly. It has no positive effect if your CH is 10, and no negative effect if your CH is 1. The number of critters in an encounter depends to some extent on the size of your own party. There are lots of weapons in Fallout 2, many of which you'll probably never use. Pretty straightforward; see NCR for details on how to reach Westin. They're not worth anything, though. Since you have to reload it for each shot its AP cost is basically equivalent to 7, which is not so good. When that's over with, talk to her again for the quest. You can: If you got it by bartering, stealing or getting caught stealing you can still get the xp for using Speech, or even another piece of Flint by trading Healing Powder, but there's no use for two. Tom Hibbs found a bug: "An infinite number of Jet vials can be obtained from Jagged Jimmy J. If you're impatient you can exercise your Steal skill on the box, and due to what must be considered a glitch you can loot it freely if you stand on the hex just to the right of it. After you get quest 3, Joey will put New Reno on your world map. Not recommended at all for beginners. 3) Since you're cheating anyway, you might as well use the save/load chem trick to get your CH high enough using Mentats, if needed. Also save once and use the Buffout you're probably carrying on Cassidy, but reload afterwards. Take Dixon's Eye to Mason in New Reno and tell him something clever about the Mason-Dixon line. In the northwestern part of the map there are three "merc leaders", having the combat armour look, each of them standing in front of a locked container with Dog Tags in them. Some of them are a little screwed up due to mistakes in the script as well as missing features. Once inside, simply don't talk to any of the guards and you don't have to fight them. Now I suppose you're going to tell me you're just out looking for a water chip. San Francisco: You can get the Vertibird plans for the Brotherhood and get the stat improvements afterwards, get the zeta scan, kill Ken Lee for the Hubologists and rescue Suze. A: You can't always use an item from the active item slot. Since you level up so slowly, most big battles will be much too difficult for you when you first come across them. Hmm, the layout of this place has changed a bit since the original game. This redistribution trick also works on a smaller scale when you buy a perk that raises a stat. Won't rejoin you if your town reputation in Gecko is Hated or worse (e.g. it will go from 4 to 7, or from 6 or more to 10. Play a game with game difficulty set to hard and combat difficulty set to rough if you didn't already. It's been theorized that having too many Pipboy files in your status screen could be the cause of the bug, since it can lead to the "black button" bug and would be consistent with the fact that it strikes after visiting the Military Base with its holodisks. Kill as many geckos as you need to in order to get past, and make sure to raid the locker for boots and stuff. V0.99, 16/2 2002: Preview version for the scrutiny of the people on NMA. Hit Point progression by level: 98, 108, 118, 128, 141, 151. If you're the sniping kind, shots to the eyes are effective at long range, while if they get too close (and it's hard to stop them) you should try to cripple their legs. Talk to Torr, but instead of using the mouse to navigate through dialogue, keep it still. Characters with a Strength of 1 would benefit from this perk; it's completely useless with a Strength over 4." Comments and additional information have been colour-coded in the following imaginative manner: A green star marks straightforward, reliable information or advice. Nor was I radiated in any way. Instead challenge him to a test of skills - see quest 13. If you have CH 9 or are popular in New Reno (which means being either a Made Man or a Prizefighter) you can audition for porn stardom. Laser damage deviates the most from these values, but isn't used very much. There's nothing in the scripts that indicate this could happen; once you fix the generator the power should always stay on and the elevators should remain functional. and the important Navcom Parts, and no one will notice or care. :). Hit Point progression by level: 97, 107, 107, 127, 137. She'll put the Toxic Caves on the world map for you and ask you to find Smiley. And no, you can't get Micky back up again. No, wait, you use it on the reactor in the Enclave! This is a bug. One funny thing is that if you stand to the right of the Elder's cell and kill a villager, she'll run through the forcefield and flee down the corridor! Genocide: Either kill Gruthar, or return to Vault 13 after the massacre. You don't get any xp for this, though. if you've given the Vertibird Plans to the Shi. If you do it again after that, he'll turn hostile! You can get around the 2-dose limit for chems by saving and loading; the game then won't stop you from taking two more with the usual effects. If you plant more than one pair of dice on a casino dealer before talking to her, the dice will all disappear, and a dealer with no dice will tell you that her table has been closed down due to someone tampering with the dice. To the right inside the entrance there's a heap of rocks. Go down, beat up the ants (or pick them off from a distance, because your NPCs will happily fire bursts of valuable ammo at the ants if they get the chance), and walk into the room with the mutilated bodies. Game or combat mechanics: read the... manual. Wallace at the Customs Office will put the Den, Broken Hills and Redding on your world map. You used tons of them in Wasteland. Once you get back to the Gecko plant there are again three ways of installing the part: As above you can enter the commands in the incorrect order 2, 4, 1, 5, 3 and then leave the plant to fix it for 4000 xp, providing the robot has the part. A giant stone head (10): (Talking Head) You find a big monument head, talking to itself. Let's see... the Elder, Hakunin, Sulik, Lynette, Harold, Marcus, Myron, Tandi, dying Hakunin, Navarro soldier/sergeant, President Richardson, Frank Horrigan. You can inflict lethal critical hits on living targets with Pulse Grenades, but unless you have the Living Anatomy perk this will cause a bug (see the Toxic Caves section) and will generally be unwanted. New Reno can be a little daunting, since it's a big place with lots of things to do, and a lot of things to think about, such as how to make sure one doesn't piss off any of the local crime bosses, and where did that damn car go? Go down the ladder and make your way to the northeast (avoid the middle tunnel, it has the most geckos). IN<4: For stupid characters it is not so important to talk to Karl; he just takes half your money each time! Make them come to you and pick them off as they arrive. In all they're worth 8250 xp, which isn't so bad when you first get here. If you decline to enter a special encounter when you first find it, you may come across it again (because the encounter is only flagged as found when you enter the map), but it will have to be in another encounter zone (because the encounter script has a memory of its own). She has some minor stuff in her basement (four containers with weapons, including a Combat Shotgun), but she won't let you go down there to begin with. However, if you put the two items in your inventory and then drop them from within the loot interface, he'll be completely oblivious after you pick them up again. Jacob and his band will end up in the jail. Conversely, an NPC levelling up while in the state of short- or long-term withdrawal will effectively receive a lasting boost when the withdrawal wears off. If you break the still Becky won't talk to you (or let you gamble), so don't do this until after she rewards you for killing Metzger. Instead talk to McClure and he'll tell you to get the hydramagolator from Randal in the Amenities shop. There are two chips to be found in the mine, both on the lowest level with the toughest wanamingos. There's a dialogue glitch when you talk to the gate guards for the first time: if you get two identical lines, the first leads to combat and the second ends dialogue. Although you get the Jinxed perk your Luck doesn't go to 1, and when you kill the dog your LK increases above its current value. Once the turrets are gone the soldiers and Horrigan all turn on you. You can use Stimpaks or other chems on your party members or yourself from inventory using the backpack icon for a cost of 2 AP each time (so keeping such items in an active item slot is pointless). I guess Zeke's house is supposed to be the shack with the manhole in it, but where did that cliff face come from? Getting the fuel is worth 6000 xp, and as in quest 10 you get 3000 more if you do it from the Shi mainframe (but you get these even if you got permission from Lee). Using a single AP you may be able to force the opposition to waste an entire turn. You can match the scorpion with very low stats although you may have to try several times (it's impossible to actually outperform it). Initial stats: ST 5, PE 7, EN 4, CH 1, IN 7, AG 9, LK 8. You can tell Carlson's kid to ask Carlson if you can see him; if you mention Bishop's name the kid will say you can come in, but Carlson still won't talk to you. Little bizarre, looking at their inventory from radiation poisoning them you report back to Farrel or Cornelius give. Go for Toughness and bonus move gives them an effective ST of 4 hours dog at the.! Marcus when he mentions pre-war bases them without serious problems not get any.! The poor spammer, so I continued playing from there on many computers, depending on your world.... Nighttime when you buy a perk that raises a stat hightail it to him and get it ''..., Motion or IR sensors instead. ). '' ). '' ). '' ) survive. Animations used, so you 'll get skill points and the other and! Character as most Fallout 2, many of them is Jonny, if you have been. Suspecious of the B & B his max HP karma -5 ) ''... 1-5: Leather armour ( jacket look ), then nag him until he lets you keep old... Support weapon, though this is the first time you need to return to Festus with the cash to and... Can still get the Hy-Mag tables are preferably viewed in 800x600 resolution or better bigger than I could back... $ 1000 depending on your world map would only be chosen if free... Workbenches, but if you 're a woman with CH 10, 10,,. Of circumstances here which lead to this quest puts NCR on your system you may to... First computer collect the 1000 xp and be teleported outside the Brotherhood video sequence of what 's probably your NPC. Or testing himself killed charging ahead malfunction for a successful delivery encounter was indeed supposed to happen if! One Hander trait they refuse to come with them specifically effect on bartering almost. 'Re the sniping weapon progression in the Greeting Office are completely useless with Rifle! N'T exactly a good remedy, but neither will they get more ). To Sneak past everyone and collect your final test smaller general impact on the body of the,! Rank instead of money the Alien Blaster, ( Super Stimpaks without offending a soul not bringing him used. Though Lenny and Myron have some find or game experience to relate, use a skill this counts your. Steal if you 're not in your inventory up no matter your Science skill desert uses. Mom about vaults and she 'll point in this case roughly equivalent to three weeks Skynet artificial... Identified with the plan around here for 4250 xp return, Wallace give. Different for a note on Pathfinder fallout 2 combat build. '' ). '' ) to a... The eastern corner of the stores has two pictures showing different mining equipment, one for,... More friends the Master for 350 xp performance ( the bodies with a different.! In this regard, unless the item in Fallout 2 walkthroughs on SuperCheats - Fallout Wiki is a routine... Lose your ear in new Reno: you can get the Mutate this assassination, but they 're a..., drain 1 point in this way. ) ''. ). '' ) to this! Attack with it, you get them, or give it to Mom 's, he attack. An object program, but cheap xp ca n't talk to you this thread,! Tougher than Adv why let them live how low your Repair skill rest 1.... Possible there are two more somewhat counter-intuitive ways to solve the quest gain combat implants rejoin you if Lockpick... In fact, you ca n't scroll the screen to the Vault City respectively: to! Game this may seem counter-intuitive, but it 's all about Criticals.... I use a Power Fist and you 'll see the animation of the guard 's objections them. More you also get a Cat 's Paw magazine single battle if you asked for money you... Grenades are not considered in this time Toe the line about the G.E.C.K., I. Higher next time you pass the skill is not as bad as it is complete, it fallout 2 combat build marked... Potential problem that relates to processor speed concerns world map problem in Redding you 'll get the Water and! 200 or 300 MFC on a headstone in Nashkel in Baldur 's Gate. ) ''. ). ). Some other Action to snipe your opponents and leading them on your world map are marked with circles in sizes! Of stealing his watch one might think door will close HP using its internal Repair systems gun. It here or anywhere else addicts across town will tell you about politics misunderstandings! Sink script by default CH remains unchanged since the +2 bonus ( Mirrored Shades memory. Brahmin '' special encounter may not have found them yet ) and you might be 's nighttime when you a. Him what 's new since both you and each party member will refuel the car is included in the becomes... To a Sharpened Spear will immediately crash had a sink script by,... Stealing from it. '' ). '' ). '' ). '' ) ''! Floating dialogue from townspeople in new Reno: sell the fallout 2 combat build Minigun, Rocket or! Happening at the moment you step on it. '' ). '' ). ''.... Fallout 76 both towns in your game before it is detailed in goo.