marvinzih: do you knew how to fix it, please? Create an account to follow your favorite communities and start taking part in conversations. Striders have base armour values of 200. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Can someone clue me in on where to find these scripts, or how to make one myself? Another pre-Alpha promotional screenshot displaying the interior of the Strider. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Obilgatory im am relativly new at editing and scripting in Arma3. It takes 200% increased damage from high-explosive (HE) type munitions. I disabes the mod, and its works. A guide to graphics settings vs frame rate for Arma 3 in 2021. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. The mod works for all vehicles that use tank, car or boat physic modelling. (You go slightly faster than listed). It would only affect top speed which the 3 keys do already. You click it and nothing happens or it becames disabled It's measured in meters-per-second. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. All trademarks are property of their respective owners in the US and other countries. Damage upon the turret will not be shared with the Strider's main "health" pool. 200+ km/h. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. To do so, you can create your own templates in the scenario config file. enemy arrow-left In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. That would make it more useful to use the other keys 'Q' and 'W'. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. So the question that i have is a two-parter: 1. (*) Reductions only apply to the explosive component of the munition i.e. That should allow the vehicle speed up until it hits 50km/h. Seats At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. When it's done How often? simulation yet seen in the Arma series. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. You need to sign in or create an account to do that. The hull can resist up to 200 points of damage. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Fly low and fast to the The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Maintaining a constant speed up till now is annoying at best. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Is possible to show the option all time of the day, too? Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Crew Capacity Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". have at act as an accelerator. The Strider's body can survive 1,600 points of damage. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Secondary armament 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Otherwise, like Yannick said, it does have a max rotation speed. PHYSICS But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Valve Corporation. Very useful with HAFM naval units. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). As often as it's done It's not as indepth as your solution but it is there. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Armed with working periscopes, If damaged: Gradually leak 20% of remaining fuel over time. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. should free up the scroll wheel for more practical function like speed control. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. I was curious about how fast a player could run forward in a single direction. For those Valve Corporation. Scrolling slower (or in smaller increments) should improve turn speed a bit. vehicle Speeds listed are forward movement speeds only. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The engine can survive up to 100 points of damage. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Destroying all of the Strider's wheels will be needed to immobilise it. The offroud. How about adding gears while we're at it? This can be provided by nearby houses, or by building tents. PROFILE, Terms on release it should close the damn menu, or it closes after selecting an action. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? M8 Armored Gun System - Wikipedia If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM I didn't find any mod with a nice speedboat and the Arma's original is too slow. Could you tell me where is it, please? The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Strider | Armed Assault Wiki | Fandom Weight Fuel capacity Strider, Strider HMG, Strider GMG It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. base for a surprise night-time raid. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. 128 km/h on land12 km/h in water Multiply by 3.6 to get KM/H. The introduction of a new PhysX-powered physics model has resulted in the most detailed Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . 1- The button Accessories on gun shop npc stops working. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. gears 1-8 and 2 reverse gears. Or do u knew some tutorial that have a step by step to do that, please? Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Type The Strider's ability to adjust the elevation of its periscope is clearly shown here. Object speed is equal to sqrt(x 2 + y 2 + z 2 . 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 About the lights, i figure out that is because the option to turn it on only appears at night time. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. By using this site, you agree to our Terms of Use. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Love it if you could make it work with the submarines too. Momentum, suspension and gravity all play a much bigger I'd assume in MP execute that locally to the driver. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Tandem HEAT explosive charge. VEHICLE IS ALWAYS AN OPTION. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. The Strider is based on the real-world "LGS Fennek" LARV. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Could anyone help me with 2 things please: To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Top speed You cannot "lower" a launcher. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Powered by Invision Community. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. How To Force Unit Moving Speed | ArmA 3 - YouTube There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Strider Faction NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Frequently Asked Questions - Vindicta Player Guide Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Scrolling slower (or in smaller increments) should improve turn speed a bit. . Item capacity Everything about the ARMA game series by Bohemia Interactive on reddit! You cannot go prone with a launcher. But what is the best way to do it relative to the direction the vehicle is facing? If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. limitSpeed - Bohemia Interactive Community Multiply by 3.6 to get KM/H. its a big problem =( Turret Speed :: Arma 3 General Discussions - Steam Community Railgun - Wikipedia Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. the current action menu is too clunky. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Arma is a very CPU-intensive game, much affected by processor single core performance. Yes (all variants) The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Untested so mileage may vary. Not sideways, backwards or diagonal. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. As you are unarmed, you have nothing to raise/lower. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Can be slingloaded It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. ArmA 3 Vehicles | Armed Assault Wiki | Fandom